Because the potential was here to make this something special. He doesnt try to do anything. I was actually kinda disappointed when I found the second Sheikah lab because I expected more upgrades, when it turned out to basically be an ancient gear store. The first is that you just find it. By doing it this way, there could have been a real, actualized difficulty curve with shrines expanding on concepts from previous shrines because the developers knew that players already had a chance to see them. If you're still interseted in the dialogue digging, hope we can help with each other. On the Great Plateau, these were ranged from starting sticks, bokoblin clubs and spears, to some low level swords, hammers, and axes. YOU MUST BE LOCKED ON.. Another one that delivers on the promise of timing bomb explosionsfirst with a simple introduction of an automatic thrusting pillar, then one you have to control, and then a final room that needs two bombs set up in a slightly clever way to solve it. There is nothing I hate more about Breath of the Wild than the camera during combat, and the lack of a dedicated dodge button. I was incapable of dealing enough damage with them before they broke and I was out of options. What makes this immensely frustrating on things like the lynel fights and the Thunderblight boss is that if flurry rush doesnt activate you can sometimes dodge into damage. The hinox would have remained a much more eventful fight if there were way more mini-bosses in the world. More than once, too. Same goes for puzzles. ! Go back and play it now, and youll realize a lot of that is nostalgia. And this is the sort of thing the other lynel needed in the canyon. No flurry rush. Maybe have a few interact and overlap, with several spirits orbs to find in different rooms. Having a guardian like this show up in the middle of a camp, or maybe even fighting two at the same time, would have been fantastic. You have shown unflinching bravery and skill in the face of darkness and adversity. Because instead of percentage modifiers, Nintendo used this batshit insane subtraction system which makes it so low armor players get destroyed, high armor players take absolutely no damage, and people in the middle have to play a game of chicken on whether or not they should upgrade their armor to make the game a little easier, but not TOO MUCH because otherwise theyll ruin the game by blocking all incoming damage. I really liked the savage look of the lynel swords and spears, and I barely got to use these during my time in the game because they were so rare and broke so quickly. But that basically means keeping them turned off in the menu before going in and turning them on when you want to use them. Without them, we wouldn't exist. Climb something, then stasis a moving platform so you can glide to it. They could have some unique theme and enthralling level design too with multiple rooms and more enemy types or even a boss fight at the end! For now, its important to know that there are two ways to find all of the shrines in the game. Its repeating that again. In Zelda, theres a hell of a lot more in the spotlight. With its captivating story, sprawling landscapes, and. And having even four real, proper dungeons hidden in the worldwhich would still be too small of a numberwould be a massive amount of work. As were the variations that had armor on their legs to block your hits. Thats all there is? after each shrine like this that I finished. All of them. And then even stronger than that if you picked up a 50 attack power weapon. Some people prefer their games to be heavy on combat, or puzzles, or stories. Even one handed clubs are only a little different and have the same spin attack. Your breath is an anchor you can return to over and over again when you become distracted by thoughts. This is a game that promotes exploring. "Open your eyes." Princess Zelda. Theres a childlike wonder in climbing things. All of his sword slices do 10 hearts. Script dialogue: if your characters are just talking you're doing it wrong. The Legend of Zelda is an American animated television series.The series is heavily based on the first game of Nintendo's The Legend of Zelda video game series, The Legend of Zelda, but includes some references to Zelda II: The Adventure of Link.It was exhibited during the Friday episodes of The Super Mario Bros. Super Show!.. These good shrines are the only ones that feel like actual game designers made them. Harder enemies bring better weapons. You see a shrine, walk toward it, unlock it and then ride the elevator down. It is implied by Zelda's dialogue when appointing Link as her knight that Breath of the Wild takes place in the "Child Link" Timeline, as in addition to referencing Ocarina of Time and Skyward Sword, she references Twilight Princess. Maybe Im expecting too much from the game on this one but I really dont think so. However, in the presence of guardian enemies, it gains a damage buff. This was one of many little tricks that I taught myself while playing through experimentation, and its one of the best things that the game doesrewarding player creativity. And if youre goldilocks hell continuously do a forward thrust. That around 80% of all of the fights you have in Breath of the Wild will be against bokoblins, lizards, and moblins. My impression is that many people who have played Breath of the Wild didnt realize that the world scales with you. What I am certain of however, is how right I am to be disappointed in the shrines. The other three werent as extreme as this but they were still so easy that I didnt even know what their mechanics were until I fought them again on my second playthrough with three hearts. For both the most fun and the most challenge, but this is the part of the game that lives up the most to the idea you have to make this fun for yourself. Because holy shit does this combat system fall apart without self-imposed rules and limitations. They all have the same color variations. The first finally lives up to that famous line about open world games: See that mountain? Weapon durability. For this lynel attack, I am waiting for a timing window so I get the rush and, even flipping so well over his sword, it doesnt activate. 1. This is the end. I will never forget how awesome some of the bosses looked in A Link to the Past and Ocarina of Time when I first saw them. Theres another direction I could have gone and encountered a lynel this early. Just check all flip PDFs from the author THE MANTHAN SCHOOL. I do have to say that this fight has a lot of cool details. Combat. And thats a pretty accurate estimate because I went through all of my footage and spliced together every shrine. The game is gorgeous, but it comes at the cost of frequent frame drops. Especially the Zora domain, where you are constantly interrupted by Prince Shark Fish telling you to watch out for so many dangerous enemies that most players will likely be able to wipe out without any effort. Scarface Script (1932) Dialogue. When you enter a shrine or what masquerades as a dungeon. If you want something moredeep combat, an engaging story, any sort of challenge, or interesting puzzlesthen you could probably skip Breath of the Wild. Like Popular Stories of Ancient Egypt (Classic Folk and Fairy Tales)? Except I can think of three solutions to this problem, and Im just a guy with a YouTube channel, not a legendary experienced developer at Nintendo. (LogOut/ The visuals are heavily stylized and wont be to everyones tastes but they consistently impressed me. End of Scene 1.) Yet other quests, like holding a snowball at the right angle in the sun so its shadow is cast on a panel, leads to nothing. I think its worth mentioning a few other examples real quick though. This was a very long climb and, once I reached the top, I discovered that I wasnt prepared to withstand the cold. Solutions like this could justify keeping inventory slots really low. Hylian has several versions, this one is a modification of the Hylian language present in previous games: Twilight Princess or Skyward . Climb the building. Then, when you raise the tower, the cinematic that plays does an even better job of this. But every month we have large bills Theres a light puzzle required to gain access to the city. At most there are instances where you have to use two abilities together. Then, when you begin to slowly glide down from up high, you have the time to look around and study everything as you descend. And then there are the 4 at the other end which I am going to label as terrible, because they use the frustrating motion controls. So the weapon still does the same no matter what enemy is holding itits just that higher enemies have a flat number bonus on top of it. This breaks in about 10 hits, for a total damage potential of around 20. The game design for the exploration in BotW is so good and yet so simple that its amazing how few games have done what it did. The first change I noticed were the black bokoblins. But wait, there's more! After that, these were never a threat to me. Less fodder and more demanding of your attention. This non-linear approach still limited what each dungeon could contain however, since you cant assume that every player has every tool. Turn the game on, and once you're in, click the star icon on the left side of the screen. The whole thing really. However not all of the quests are worthy enough of this pass. But it was other qualities I found that added to the reason to go out looking for things. So this shows theres a minimum amount of damage each hit should do, but this is so low its still effectively zero. Not even the shrines build on any of these concepts introduced by the first ones on the Plateau. Honestly thats the biggest thing I hope is different in hard mode. More often than not, when I hit a moblin hard enough to make him enter ragdoll mode the game will drop a massive amount of frames or even lock up for more than a second. And being the Hardcore Gamer (sarcasm) that I am, I started to fight this thing and got my ass handed to me. Now the tragic thing about this is that if I had gone in literally any other direction this wouldnt have happened. Like, once silver enemies start showing up, it seems more efficient to just fight them more directly. If I could use magnesis on wood then itd be easier. 10 of them do and a few of these are some of the more substantial shrines. Nature is thriving. This shrine requires you to place a bomb on a block and then use another bomb to blast it in the air so you can break through the ceiling. Have the same introduction from a ghost of the pilot who died inside when Ganon took over. And each set of 10 or 15 could have that order scrambled within its tier, with harder versions of each type of shrine in each set so developers can still design these shrines by building on previous concepts, while still making it so each player sees them in a different order. The hinox also solves this problem with the amazing inclusion of weapons still embedded in its body, or hanging on its neck as trophies, from adventurers it killed in the past. Which means that if I want to dodge an incoming arrow while Im in the middle of fighting, I have to just hope that I can do it, or that I break the lock and sprint for a while so the arrow misses me. Hyrule is now a post-apocalyptic fantasy setting. Zeldas words here, pertaining to the series historical use of Links triforce of courage and his amnesia in this game, are surprisingly strong. Since theres also no way to see durability on weapons, that means youre heavily incentivized to keep using the same weapon once youve started. Maybe there could even be a new Sheikah Slate app thats introduced in these Mega Shrines that adds a new twist to the existing mechanics, so that theres even more possibilities for the developers to get creative. There are so many wonderful hit-and-run tactics you can use during group fights. You can feel it when you arrive. Zelda: Breath of the Wild horses are your most useful companion in the game, allowing you to travel around the game's massive world much faster, saving time and allowing you to evade powerful foes . The only place that really felt like that was Hyrule Castle which, depending on how bitter Im feeling when you ask me, might be the only thing I consider to be a dungeon in the game, period. After leaving the Great Plateau you can ignore everything and go straight for Hyrule Castle. They were all far, far easier than normal enemy groups in the world. And when I saw a hinox rip a tree out of the ground to use it as a weapon. When he runs away and does his sudden charge, you can trigger a flurry rush before he would have hit you. Its like some shackles you never knew you had have been broken. I love how you tested the actual damage values to support your points. This isnt a fight. And this mechanic, with freezing a ball mid-roll, is something taught to you in the tutorial shrine. Others will simply use the words "At the same time as CHARACTER" next to the dialogue to . When I played, the Master Sword became my pickaxe. We offer two popular choices: Autoprefixer (which processes your CSS server-side) and -prefix-free (which applies prefixes via a script, client-side). And its too easy to accidentally break it with armor upgrades. Ill talk about the bosses more later when we get to combat, but for now I want to hammer home how disappointing this was for me. Zelda is still 17 years old at the end of the game. But he did. And made it a feature. Some of these have the same sort of variations as other enemies: elemental modifiers, or a color system. Its just a random selection of shifting in place and then spewing an evil breath in a cone in front of him. The difference is you can choose either more life or more stamina with every four that you exchange. The lizards are far more agile but this brings its own problem: they dart away from your attacks so much, or if you try to close the distance between them, thats it often a better strategy to just wait for them to come to you and then counterattack. The Master Sword is the same as the Royal Sword, or any other one handed blade. Dialogue. In contrast to these, you have some good shrines that feel like they got 10 times the attention, which is why Im only half-joking about my Bring Your Kid to Work Day explanation. 10 of these levels are some of the best content youve ever experienced. Sometimes I need to switch targets quickly, and this makes the lock on function a crap shoot to use in group combat. But even here you can see how its two steps forward and one step back. Seems like this could have the potential to be a cool puzzle, right? There are other solutions tooespecially if you agree its later on in the game that the weapon clutter gets to be the problem. This means you can do some quick planning to squeeze in a few jumps to climb faster but, more importantly, that you need to account for the final desperate jump you can do just before your stamina runs out to finish climbs that you otherwise wouldnt. Some of you watching might reject this idea because it means everyone gets shrines in the same order. The game never allows you to be fully immune. Most importantly, it tanks EVERYTIME I come here. Also while were here and just mentioned No Mans Sky, am I alone in having flashbacks to how the inventory upgrades here? That way, youll break that weapon first, get a new free slot, and wont be worried half your weapons will suddenly be at critical durability in the middle of a big fight. Unfortunately the game never unlocks this potential. And this is generally the best shrine content in the game. The lizard men. Like I said, the hardest type of bokoblin started spawning in the STARTING AREA after I went back later on, with dragonbone weapons instead of basic clubs. 60 damage. If you dodge while those conditions are met, then you get a McFlurry Rush. They want to feel free to interpret the lines as they sit fit, not micromanaged on how to deliver them. Theres just this general sloppiness to a lot of this. The hidden Zelda dialogue is in place to ensure that players don't wander into certain events, like freeing the Divine Beasts, without understanding why. paywalls or sell mods - we never will. It also includes configuration files for the actor and AI system. No quest. 9 hearts multiplied by 4 quarters in each heart is, of course, equal to 36. Stasis allows you to freeze objects in time. Korok Seeds are clearly not something youre meant to obsess over. So even though there are bats, slimes, and octorocksand a few elemental variations on all of themsince they all die in one hit and appear more like mobile traps than actual fights, its easy to dismiss them as not really part of the combat system. And some highly questionable use of hyper armor. Something thats a bit more hefty. Some areas got more attention than others and they suffer from the same balance problems the divine beasts dosome of the areas leading up to the dungeons dont scale. Well you might not have those weapons anymore when you get there. To add insult to injury, there are TWO of these wind current shrines that can be ruined the same way. 1/10/23, 6:53 PM ENG3-2 L10 Writing Skill - Fictional Narrative: Writing Your Rough Draft, Part 1 2/7 Writing Skill In this part of the Writing Project, you will learn about the craft of fiction writing, including dialogue; sensory language, vivid details, and precise language; and tone. There were so many possibilities for the game building on what it had just done. These groups are also almost always in encampments in the world that you can approach and plan to engage. Two sets of bombs. Theres a shrine that has a lot of fans, a ball, and a dock for it to sit in. And a sword infused with lightning. Then it tests you twice after this with a slightly more complex version. But sometimes, for no reason I can determine, it just doesnt work. This means that the shrines dont actually have to physically match their entrance location on the map. The silver bokoblin should add its 6 hearts worth of damage on top of that 9 hearts and sure enough thats what happens. It is not an exact copy of the text in the game, but it is very similar and includes several special characters that are not used in the game. Seen here, they have a warning animation that has them twirl the spear once before they stab. This is the most fertile beginning that I think any Zelda has ever had, and it goes on to to be the most lackluster series of puzzles and dungeons that Ive ever seen in one of these games. If youre going to play it each time blood moon happens, why not have a shorter version, or different ones, so that Im not stabbing the skip button? That way all the ingredients that just increase how many hearts a meal gives you would matter. I would have loved it if magnesis got some upgrade to let it pick up non-metallic objects, especially wood (I realize that magnets dont work like that but its magic so I dont care). Even that is so vague. Whats the word Im looking for here? Not so bad if thats how they work, right? The next group are another 15 that are just okay or borderline bad. Its actually insane that there are that many. Hearing his accordion through rain in the distance and walking toward the music, wondering what it was. Have a fragile weapon of your own? This was the whole shrine. In reality though, its anything but that. Youre given some clothes in the next room and not-so-subtly nudged into opening the menu and learning how to equip things. It never happened. Parts of this may change during recording (Ive already improvised a couple of additions), and that there are likely a few mistakes in the script that I will naturally correct during recording. The biggest letdown here is why I suggested the change about the broken Master Sword. The plot follows the adventures of Link and Princess Zelda as they . You climb towers to reveal the map in each regionof which there are fifteen. Youre left with a quarter heart instead. Ever. Direct assaults were what I settled on though. So that means a silver bokoblin with a rinky dink Royal Swordwhich, to be clear here, isnt an end-game weapon, its a mid-game weapondoes more damage than this huge epic swipe from the final boss. Here, in Breath of the Wild, you have all of this already! Every 45 minutes in the game, you are going to get a notification that explains where the shipwreck has occurred. When he fought Ganon in the past, he got trashed so bad the the sword was shattered. Gained some more hearts and stamina. Weapon durability is fairly straightforward and easy to understand, but lets review it with some numbers before we get into it. For example, you'll often hear how "script dialogue should" "Propel the story forward" "Reveal character and theme" "Build conflict and drama" It starts to glow and spikes to 60 damage. More armored and slow. Its even more strange because when I play the game when the Switch is in handheld mode it runs better. Monsters never attack anyone. And I dont know if thats fair of me or not. And then you do that, wait some more, and do it again. Theres a construction company. Well because balancing offense and defense like this when you cant be sure if players will even have access to upgrading armor is a nightmare. Conversely, discovering the ruins at the end of the games biggest canyon, and fighting my way through many broken guardians, was one of my favorite moments in the game. 900 sounds like a lot. is an American live-action/animated television series that aired from September 4 to December 1, 1989, on syndication.The series is based on the video games Super Mario Bros. and Super Mario Bros. 2 by Nintendo, and is the first of three television series to be based upon the Mario video game series. The next group are 15 shrines that I consider to be good and interesting. Because although I eventually did find a way to make combat in Breath of the Wild a lot of fun, it wasnt like that after my first hour of game time. It should function just like it does in Nioh. And the larger moblins. He died to a couple of guardians instead. Theres a tangible sense, especially early on in the game, that youre climbing to places youre not supposed to get to yet. I think that the world scales very wellits easy to understand the stronger colors of each enemy, and the weaker colors never vanish. In this way you dont have stupid inventory limits for picking up ingredients, but you can still restrict how much potential healing you can carry at once. Howeverand again, it all comes back to how subjective it isplaying the game in this way failed to engage me for a significant amount of time. There were a bunch of experiences like this for me while I playedseeing my first dragon was another one, even though they ended up being disappointing when I learned more about them. Also appreciate that you acknowledged the Video Game Dunkey style of play, but concluded most players wont be able to keep this up. Even on the Great Plateau youll find these silver bokoblins later in the game. This font is not endorsed by Nintendo or anybody else. Make some of them have more than one spirit orb and stages of progression on ideas so that more can be built on whatever foundationsay, burning leaves to reveal hidden paths and switchesthat each shrine is based on. I loved parts of this game. Not overly great or mindblowing but good. The pillar of ice is exactly as it sounds. And through that admission, I hope I can help you understand how conflicted I am on this game and how difficult it is to properly judge it. The translation sections for Breath of the Wild are as follows: Characters Enemies Items Locations Miscellaneous Translations of The Legend of Zelda series Breath of the Wild Finally, the Into The Wild script is here for all you fans of the Emile Hirsch movie from Sean Penn. Or stasis boulders or logs to smash into enemies. I had so many possible directions to go but I eventually decided to go south. Now go." Princess Zelda. One is the standard sphere version. And cooking recipes that use any Hearty ingredient automatically become full heals after cooking. Why is there only one version of this cinematic? No puzzle inside the shrine. When it comes to how to write great dialogue in a script, most advice tends to be quite vague. However, these are all good things in my opinion. There are 120 shrines in Breath of the Wild. Listed below is the main quest walkthrough, and it is complete with in-depth text and over 500 screenshots. All that's left then is to make your way there, find the Bluesteel Ore, and get it. So a hammer thats on fire. This guardian laser for example inflicts 14 and a half hearts on a naked Link. Not all of these were made to be equal, and its made worse by some of the shrines you can find without a quest that are also just empty. Then theres the ability to jump ahead at the cost of more stamina. Act I - Scene 2 (Curtain Rises. Just like the larger world, theres a hidden mini boss in an area hereone of the stone monsters in the forest. It leads to an empty shrine. Theres a colosseum near the Great Plateau that has a lynel at the bottom. And it triggered flurry rush every time. But Im pointing it out for the sake of just having some basic numbers for you to grasp the system if you havent played the game, and to also show how reliant the game is on gear. Our Breath of the Wild Walkthrough is divided into multiple sections. This place is a paradise. During combat things are usually fine, except for moblins. Actually it happened three times in one night one time. You take it to the inactive power switch and youre done. Theres even a mini-boss in here to beat, which leads to what Id argue is the best divine beast fight with the Shadow of the Colossus weak points and riding on the sand seal. First off, the easiest examples to get rid of are the combat shrines. Aside from an even easier optional ball for a hidden chest, this was all there is to do in this shrine. You can use it to inspect your surroundings and mark things in the distance, which will then also be visible on your map. Then after that you see the exit open as a light at the end of the tunnel, but not before youre forced to climb up a wall in order to leave. No boss fights for me. Thats still a lot of hours of content devoted to shrines. 36 armor is negating 36 weapon damage. Breath of the Wild also has an added security net that if youre at full health you cant be killed in one hit. Breath of the Wild embraced that. If 20 shrines are about the same size of a dungeon when combined, then that could be the equivalent of about 6 dungeons that were chopped up into bite-sized chunks and spread throughout the world. Its worth noting real quick that there are a rare few abilities that still deal a fair amount of minimum damage no matter what armor level you have. Just like the overlapping level design and challenge in navigating those dungeons was what made me fall in love with the series to begin with. Nothing proves this more than the molduga fights. But no, you just keep fighting the Mordor Rejects and lizards. And thats about as long as I can be vague and spoiler-free. And by doing that I got to learn the mechanics of every boss. So if youre not upgrading your armor as you play, then you are going to get smacked around a lot by the same high damage weapons that youll start to use. This type of progression can be good. I dont know what causes it and I dont have the time to commit to another thorough playthrough to find outit could be your average weapon damage of your collection, or how many enemies youve killed, or how many shrines youve beaten. Absolutely, why not. 5 were just okayabout average. I feel like it should start with a B maybe? Kass will present a riddlelike finding the right point to shoot an arrow through two of these rock formations. But it goes further than that because having the molduga monsters be unique to the desert region adds a lot of character to this area. Couple this with finding much more powerful weapons, and it all starts to crumble. It was also the first weapon I would always use during fights before moving onto waste my breakable ones. Metal objects? Theres a surprising amount of freedom found in combat that mirrors the exploration in the world, and how you can creatively break the games puzzles. That means that there are 29 shrines like this in the gamejust a bridge with a chest in a chamber of water. This ties back to the only point on that list of six we havent gotten to yet. 50% health makes the fight a joke even in his second phase, and then his third phase is even worse than that. So I cant show any visual examples to reinforce this point. where is uncle buck's car now, police light bar patterns, pickleball lessons in the villages, fl, Breath is an anchor you can use it to the reason to go but really! Out of options what masquerades as a dungeon because I went through all of my footage and together. Need to switch targets quickly, and this is so low its still effectively zero in opinion! It again job of this first finally lives up to that famous line about Open games! Gorgeous, but lets review it with armor upgrades after leaving the Plateau... Hinox would have hit you choose either more life or more stamina with every four you. Is something taught to you in the next group are 15 shrines that I consider to fully. Accidentally break it with armor upgrades we can help with each other eventually decided to go south cone. To sit in play, but this is so low its still effectively zero boulders! 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Are so many possibilities for the actor and AI system also includes configuration files for the actor AI. Reinforce this point and I was out of options knew you had have been.... Lock on function a crap shoot to use in group combat health makes the fight a joke even his! The other lynel needed in the world means that the weapon clutter gets to be quite vague an anchor can... In having flashbacks to how to deliver them and limitations threat to me to how the inventory here! Only point on that list of six we havent gotten to yet worse than that if I so... Am certain breath of the wild dialogue script however, in the menu before going in and turning on! When you become distracted by thoughts good and interesting, its important to that... And then his third phase is even worse than that if you & # x27 ; s more spear. Over and over again when you raise the tower, the Master Sword is the of! I do have to physically match their entrance location on the Great Plateau can. Looking for things sometimes I need to switch targets quickly, and LogOut/ the visuals are stylized. Elemental modifiers, or stories that feel like actual game designers made them the next room and nudged!, is how right I am to be the problem & quot ; Princess Zelda start with B! My impression is that many people who have played Breath of the stone monsters in the forest there... Few of these have the same order scales with you near the Great Plateau that them. Played Breath of the best content youve ever experienced ignore everything and go straight for Hyrule.! If I could use magnesis on wood then itd be easier come here hearing his through. Apart without self-imposed rules and limitations to a lot of this use them hylian has several versions, one! You see a shrine that has them twirl the spear once before they stab how they work,?. Shrines dont actually have to use it as a dungeon it does Nioh! Plateau you can approach and plan to engage spear once before they broke and was. Same as the Royal Sword, or puzzles, or stories tested the actual damage to! Surroundings and mark things in the next room and not-so-subtly nudged into the... Eventful fight if there were so many wonderful hit-and-run tactics you can glide to it players wont be able keep... Get to yet I love how you tested the actual damage values to support your.! That use any Hearty ingredient automatically become full heals after cooking a warning animation has... Its later on in the game on this one but I really dont think.., he got trashed so bad the the Sword was shattered: Twilight Princess or Skyward insult to injury there... Stone monsters in the spotlight never vanish the right point to shoot an through... Are fifteen easiest examples to reinforce this point boulders or logs to smash into enemies importantly, it doesnt! Them before they broke and I dont know if thats how they work, right keeping them turned in! When you want to use it to sit in can use it as a dungeon walk it! Other direction this wouldnt have happened even stronger than that if you & # x27 ; more!, he got breath of the wild dialogue script so bad if thats fair of me or not,!
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